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QuickTime Graphics : ウィキペディア英語版 | QuickTime Graphics QuickTime Graphics is a lossy video compression and decompression algorithm (codec) developed by Apple Inc. and first released as part of QuickTime 1.x in the early 1990s. The codec is also known by the name Apple Graphics and its FourCC SMC.〔 The codec operates on 8-bit palettized RGB data.〔 The bit-stream format of QuickTime Graphics has been reverse-engineered and a decoder has been implemented in the projects XAnim and libavcodec.〔 == Technical Details == The input video that the codec operates on is in an 8-bit palettized RGB colorspace. Compression is achieved by conditional replenishment and by reducing the palette from 256 colors to a per-4×4 block adaptive palette of 1-16 colors. Because Apple Video operates in the image domain without motion compensation, decoding is much faster than MPEG-style codecs which use motion compensation and perform coding in a transform domain. As a tradeoff, the compression performance of Apple Graphics is lower. The decoding complexity is approximately 50% that of the QuickTime Animation codec. Each frame is segmented into 4×4 blocks in raster-scan order. Each block can be coded in one of the following coding modes: skip mode, single color, 2-, 4-, and 8 color palette modes, two repeat modes, and PCM.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「QuickTime Graphics」の詳細全文を読む
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